Jerome McGann's work in
digital media is just part of his larger, abiding interest in the material
conditions of textuality.(1) Projects
like The Rossetti Archive (see below) are, among other things, textual-critical
experiments in the uses of markup and data-processing environments for
the embodiment, transmission, and ongoing dialogic interpretation of imaginative
texts. He has recently extended these experiments, exploring the ways
digital media might enable collaborative game-play (see The Ivanhoe Game,
below) and "deformance" as scholarly and pedagogical activities.(2)
Some of these matters are taken up in his forthcoming book on literary
studies after the World Wide Web, Radiant Textuality: Literary Studies
After the World Wide Web (Palgrave/St. Martin's Press, 2001). But,
in addition, he continues his critical and historical investigations of
the media and forms of Romantic-period literature in another new book,
due out from Cambridge University Press in late 2001, Byron and Romanticism.
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| The Complete Writings and Pictures of Dante Gabriel Rossetti: A Hypermedia Archive | Currently in phase two of its projected four-stage development, the Rossetti Archive nonetheless is complete in its logical structure. It is "is a hypertextual instrument designed to facilitate the scholarly study of Dante Gabriel Rossetti . . ." which will "include high-quality digital images, in full color as necessary, of every surviving documentary state of Dante Gabriel Rossetti's works: all the manuscripts, proofs, and original editions, as well as all the drawings, paintings, and designs of various kinds, including his collaborative photographic and craft work."(3) In building this archive, McGann and the Institute for Advanced Technology in the Humanities team have encountered technical difficulties due to its size and, of course, are confronting new copyright issues, that have provided as much occasion for theorizing the nature of textuality(4) as they have for discovering new technical means of practical resolution for these problems. |
| The Ivanhoe Game | The premise of this game, as McGann and Drucker tell us in describing its rules, is that every text is in essence a kind of hypertext: "works of imagination contain within themselves . . . multiple versions of themselves" (The Ivanhoe Game). This potential is squelched by what McGann elsewhere calls "a Romantic hermeneutics" in which texts, "on an analogy with the Bible, . . . appear to us as massively authoritative and deeply mysterious, . . . requiring devotional study" of one definitive version of the text.(5) But great literary texts in fact provide the occasion for the "unfolding of critical and creative processes in an intertextual field if read actively through appropriation" ("deformatively"). The rules and results of this game, played originally with Scott's Ivanhoe but extendable to any text, and played by email, as well as the results that came from Drucker's and McGann's first rounds of the game, are detailed at this site. |
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Notes (1) See for example, A Critique of Modern Textual Criticism (University of Chicago Press, 1983) and The Beauty of Inflections: Literary Investigations in Historical Method and Theory (New York: Oxford University Press, 1985). [back] (2) "Deformance and Interpretation," Jerome McGann and Lisa Samuels, New Literary History 30 (1999): 25-56; expanded version available at: http://jefferson.village.virginia.edu/%7Ejjm2f/deform.html (29 January 2001). [back] (3) "Introduction" to the Guided Tour, Rossetti Archive, http://village.jefferson.virginia.edu/rossetti (29 Jan. 2001). [back] (4) "Imagining What You Don't Know: The Theoretical Goals of the Rossetti Archive," Jerome McGann, Text 11 (1998-1999): 1-16; http://jefferson.village.virginia.edu/%7Ejjm2f/chum.html (29 Jan. 2001). [back] (5) Radiant Textuality: Literary Studies After the World Wide Web (Palgrave/St. Martin's Press, 2001), Preface. [back] Romantic Circles / Features / McGann |